Create Smoothing Groups from UV Islands

Martin Palko 3ds Max, Scripts 2 Comments

It’s fairly common knowledge that when creating a model that will have a baked normal map, you want to have a split in your UV wherever you have a hard edge. Usually you’d have to make sure you keep in mind your UV layout when setting up your smoothing groups, …

Shade More Efficiently

Martin Palko Tutorials, Unity

Target Audience: Intermediate devs, comfortable with both creating shaders, and scripting in Unity. Implementation: Unity 4 Last Updated: Jan 2014 Note: All example scripts in this tutorial are written in c#, but the same effects can be accomplished in both java and boo. Index: The Big Idea A Basic Implementation …

Triplanar Mapping

Martin Palko Tutorials, UDK, Unity 2 Comments

Target Audience: Intermediate devs, comfortable creating materials and/or shaders in their chosen engine. Implementation Examples: Unity + UDK Last Updated: Jan 2014 Index: The Theory Drawbacks Implementation – Unity Implementation – UDK Uses The Theory So, what is this triplanar mapping, and what’s it for? The general idea is that …