Martin Palko: 3d Artist

My name is Martin Palko, I’m a Technical Artist, and have been working with video games for over 7 years. My foray into the games industry started working on total conversion mods for Command and Conquer, and Unreal Tournament. Over the years, I’ve developed my skills and have been fortunate enough to work on a number of very successful projects.

I have a broad skillset that includes everything from 3d art, to gameplay programming, to tool creation. I have experience in a number of game engines, but have been primarily focused in Unreal Engine and Unity for the past several years.

I am currently living in Ottawa, Ontario, and working full-time as a Developer at Ratrod Studio.

Feel free to contact me via email or skype!

 

Projects:

  • Renegade X (Totem Arts)
  • Geistkrieg (Tankrush ltd)
  • Blast Points (Pub Games)
  • Primal Carnage (Lukewarm Media & Lukewarm Media)
  • Mideast Crisis 2 (Isotx)

Skills:

  • Significant programming experience with C++, C#, and Unrealscript
  • Shader and material creation with both node and text based editors
  • High and Low resolution hard-surface modeling and UV mapping
  • Stylized and photorealistic texture creation
  • Performance profiling and optimization

Software:


  • UDK
  • Unreal Engine 4
  • Unity
  • Autodesk 3D Studio Max
  • Adobe Photoshop
  • Microsoft Visual Studio

Contact:

Email: M.Palko@Outlook.com
Skype: JeepRubi
Linkedin: Martin Palko