Project full throttle is a student project I worked on at Algonquin College, and was developed using the Unity Game Engine.
I served as the Art Director and Technical director for the project. I concepted and created the main player vehicle, as well as some environment art. I also designed the game’s code framework, and programmed vehicle physics, editor tools, shaders, and post-fx.
Below is the trailer we put together to promote our game when we demoed it at the Montreal International Game Summit in November 2013
These are three promotional shots I composed to be used on the Algonquin website, and in print media to promote the game and the program. While they were posed, they are 100% ingame, unaltered screenshots.
The following are a few screengrabs from our pre-alpha build in November 2013.